Saturday, February 21, 2009

IO Shopping List

Edit March 1st -

Here is the current shopping list.
Those purple IOs are currently listing in the 70-100million range each, scary stuff.

Upsen.
  • 1 x Miracle: Heal/EndRdx (40)
    (have a placeholder Mira H/E/R right now)
  • 1 x Pounding Slugfest: Stun% (30) optional*
  • 1 x Reactive Armor: ResDam/EndRdx (40)
    (placeholder low level version)
  • 1 x Apocalypse: Dmg/Rchg (50)
  • 1 x Apocalypse: Acc/Dmg/Rchg (50)
  • 1 x Apocalypse: Acc/Rchg (50)
  • 1 x Apocalypse: Dmg/EndRdx (50)
  • 1 x Apocalypse: Dam% (50)
  • 1 x Ragnarok: Dmg (50)
  • 1 x Ragnarok: Dmg/Rchg (50)
  • 1 x Ragnarok: Acc/Dmg/Rchg (50)
  • 1 x Ragnarok: Acc/Rchg (50)
  • 1 x Ragnarok: Dmg/EndRdx (50)
  • 1 x Eradication: Dmg (30)
  • 1 x Eradication: Acc/Rchg (30)
  • 1 x Eradication: Acc/Dmg/EndRdx/Rchg (30)
  • 1 x Eradication: %Dam (30)
  • 1 x Obliteration: Acc/Dmg/EndRdx/Rchg (50)

Tuesday, February 17, 2009

Slotting +Regen and +Recovery into RttC is strange

There's something buggy about slotting the +regen/+recovery IOs in Willpower's Rise to the Challenge. The amount of health and endurance recovered scales with the opponent you are fighting. At first I thought, oh, maybe it's scaling with the number of opponents! That would be pretty cool, but it wasn't the case.

It turns out that it scales based on the level of the opponent that your RttC hits. If you change the foe group you are standing in, the amount of regen from the IO actually changes too. The higher the foe, the less benefit you get. The lower the foe, the more benefit you get. The biggest differential you can get is your L50 fighting a L1 foe, and you should see what crazy numbers you get. Too bad you can't get those numbers in any useful encounter where you actually need them. In a fight with L54s when you really *need* the boosts, they are only running at about half the effectiveness they are supposed to run at.

Tenmos is L50.

Here's the empirical data (some screenshots follow) :

%/s Numi RTis Numi Mira
Lvl Regn Regn Reco Reco
F.H 0.16 0.20 0.17 0.25 <-- Using Fast Healing as a baseline comparison
---------------------------
L01 0.98 1.23 1.00 1.50
L05 0.92 1.14 0.93 1.40
L10 0.83 1.04 0.85 1.28
L15 0.75 0.94 0.77 1.15
L20 0.67 0.84 0.68 1.03
L25 0.59 0.74 0.60 0.90
L30 0.51 0.63 0.52 0.78
L35 0.53 0.42 0.43 0.65
L40 0.34 0.43 0.35 0.53
L42 0.31 0.38 0.31 0.47
L44 0.27 0.34 0.28 0.42
L46 0.24 0.29 0.24 0.36
L48 0.20 0.25 0.20 0.31
L49 0.18 0.23 0.19 0.28
L50 0.16 0.20 0.17 0.25 <-- This is what you get in Fast Healing.
L51 0.15 0.18 0.15 0.23
L52 0.13 0.16 0.13 0.20
L53 0.11 0.13 0.11 0.16
L54 0.08 0.10 0.08 0.12

If anyone has their +regen/+recovery IOs slotted into Fitness:Health, can you give me the percentages?

Thanks,
Upsen.



Monday, February 16, 2009

Almost 50 but not quite

I've been on a merit craze in order to get Invention Origin set enhancements for Tenmos. It's actually coming along - I have just over half the IOs that I want to get, besides the hard to get purple sets I want. I've changed my build around more times than I care to remember - I've even sold off IOs I didn't think I'd need, only to find out I still want them after all in the next version of the build.

I mildly regret giving up on the Willpower/Superstrength version of Tenmos - SS is really the powerhouse offense set for tanks. It just does that much more damage, and gets all this to-hit bonus on top, if I could just live with the rage crashes. I can console myself in that the fire AOEs are a bit better than SS's AOE. Maybe I'll build an Invul/SS later on after Tenmos is completely done.