Showing posts with label armored core for answer. Show all posts
Showing posts with label armored core for answer. Show all posts

Thursday, June 18, 2009

AC4A - Story Mode


I'm currently going through the story mode on Armored Core For Answer. As I mentioned before, the story mode is actually pretty decent. You play as a mercenary, choosing work from one of a few different corporations or resistance fighter groups. Who you support will have an impact on what missions you get in the future. There are supposed to be 3 story paths, one that is pro-corporation, one that is pro-resistance, and one where you side with neither and kill them all.

On my first playthrough, my choices took me through the corp path. On my second, I'm trying the resistance fighter path. I'm trying a lot of the missions I didn't get the first time around, partially to see the missions and partially so I can co-op play all the maps if I want to.

I wonder what the Line Ark resistance group thinks of me. On this second play through, I've attacked Link Ark's main base, and then defended it together with their White Glint ace. I took a contract to protect Line Ark's Megalis power station from Omer, and then 2 missions later, I took a contract from Omer to destroy the Megalis power station. Somehow I seem to still be on friendly terms with them and ORCA.

I've been using the following chart from off the net as a map:


Upsen.

Wednesday, June 17, 2009

Armored Core For Answer (AC4A)


This was a cool little title that E wanted to try out in multiplayer, and so we picked it up. T had a copy from last year too so that was a bonus.

However, we found out that the multiplayer parts require one of you to have ALREADY FINISHED THE MISSION PREVIOUSLY in order to join in. Plus, the joining player gets kicked after each mission, making for a lot of re-inviting.

To top it off, there are single-player-only stages that you end up having to do while the other player twiddles their thumbs.

Thank goodness we can chat in the Microsoft Party system so we dont have to rely on the game's chat, cause you need to spend time figuring out what equipment to bring, and you can't do that from the multiplayer screen at all.

As a co-op friendly game, this game fails.

The actual gameplay itself is pretty decent, with fast action and a zillion modifications to work with. You get weapons, power generators, fire control systems, even adjustable stabilizers that help offset a heavy weapon that would otherwise make your robot veer to the right.

Fun, but the multiplayer capability really needs some work.

Upsen.