Tuesday, February 17, 2009

Slotting +Regen and +Recovery into RttC is strange

There's something buggy about slotting the +regen/+recovery IOs in Willpower's Rise to the Challenge. The amount of health and endurance recovered scales with the opponent you are fighting. At first I thought, oh, maybe it's scaling with the number of opponents! That would be pretty cool, but it wasn't the case.

It turns out that it scales based on the level of the opponent that your RttC hits. If you change the foe group you are standing in, the amount of regen from the IO actually changes too. The higher the foe, the less benefit you get. The lower the foe, the more benefit you get. The biggest differential you can get is your L50 fighting a L1 foe, and you should see what crazy numbers you get. Too bad you can't get those numbers in any useful encounter where you actually need them. In a fight with L54s when you really *need* the boosts, they are only running at about half the effectiveness they are supposed to run at.

Tenmos is L50.

Here's the empirical data (some screenshots follow) :

%/s Numi RTis Numi Mira
Lvl Regn Regn Reco Reco
F.H 0.16 0.20 0.17 0.25 <-- Using Fast Healing as a baseline comparison
---------------------------
L01 0.98 1.23 1.00 1.50
L05 0.92 1.14 0.93 1.40
L10 0.83 1.04 0.85 1.28
L15 0.75 0.94 0.77 1.15
L20 0.67 0.84 0.68 1.03
L25 0.59 0.74 0.60 0.90
L30 0.51 0.63 0.52 0.78
L35 0.53 0.42 0.43 0.65
L40 0.34 0.43 0.35 0.53
L42 0.31 0.38 0.31 0.47
L44 0.27 0.34 0.28 0.42
L46 0.24 0.29 0.24 0.36
L48 0.20 0.25 0.20 0.31
L49 0.18 0.23 0.19 0.28
L50 0.16 0.20 0.17 0.25 <-- This is what you get in Fast Healing.
L51 0.15 0.18 0.15 0.23
L52 0.13 0.16 0.13 0.20
L53 0.11 0.13 0.11 0.16
L54 0.08 0.10 0.08 0.12

If anyone has their +regen/+recovery IOs slotted into Fitness:Health, can you give me the percentages?

Thanks,
Upsen.



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