Thursday, June 18, 2009

AC4A - Story Mode


I'm currently going through the story mode on Armored Core For Answer. As I mentioned before, the story mode is actually pretty decent. You play as a mercenary, choosing work from one of a few different corporations or resistance fighter groups. Who you support will have an impact on what missions you get in the future. There are supposed to be 3 story paths, one that is pro-corporation, one that is pro-resistance, and one where you side with neither and kill them all.

On my first playthrough, my choices took me through the corp path. On my second, I'm trying the resistance fighter path. I'm trying a lot of the missions I didn't get the first time around, partially to see the missions and partially so I can co-op play all the maps if I want to.

I wonder what the Line Ark resistance group thinks of me. On this second play through, I've attacked Link Ark's main base, and then defended it together with their White Glint ace. I took a contract to protect Line Ark's Megalis power station from Omer, and then 2 missions later, I took a contract from Omer to destroy the Megalis power station. Somehow I seem to still be on friendly terms with them and ORCA.

I've been using the following chart from off the net as a map:


Upsen.

Wednesday, June 17, 2009

Armored Core For Answer (AC4A)


This was a cool little title that E wanted to try out in multiplayer, and so we picked it up. T had a copy from last year too so that was a bonus.

However, we found out that the multiplayer parts require one of you to have ALREADY FINISHED THE MISSION PREVIOUSLY in order to join in. Plus, the joining player gets kicked after each mission, making for a lot of re-inviting.

To top it off, there are single-player-only stages that you end up having to do while the other player twiddles their thumbs.

Thank goodness we can chat in the Microsoft Party system so we dont have to rely on the game's chat, cause you need to spend time figuring out what equipment to bring, and you can't do that from the multiplayer screen at all.

As a co-op friendly game, this game fails.

The actual gameplay itself is pretty decent, with fast action and a zillion modifications to work with. You get weapons, power generators, fire control systems, even adjustable stabilizers that help offset a heavy weapon that would otherwise make your robot veer to the right.

Fun, but the multiplayer capability really needs some work.

Upsen.

Monday, June 8, 2009

Fallout 3

This one's been out a while but I haven't gotten around to playing it till a little while ago. Fallout 3 is a post-holocaust game where a futuristic 50s world launched World War 3, and you'll find plenty of info out there about the game. This post is just some of my notes.

First things first - look up "Fallout 3 perk: Wired Reflexes" on the net and make sure you get this when the opportunity presents itself. It's one of the few things in the game that you can't go back and get later. In fact, if you are a completionist, look up all the "quest perks" and make sure you are aware of them.

Its a nice story and a fun game despite all it's flaws. I find that's almost always how it is with Bethsoft RPG games - I hear about it, I'm wowed by what they say you can do, I'm wowed by what you actually can do, and then I am wowed by all the bugs. I play on despite them, until eventually the bugs overwhelm the desire to play. It's been that way since The Elder Scrolls: Arena way back.

Fallout's not the most polished game, with computer characters randomly dropping out of the sky on top of you, (Hello Paladin Hoss) and your follower suddenly appearing in rooms ahead of you. (Hello Charon)

The zoom in the VATS targeting system doesn't target properly - If you go behind cover but have a clear shot, half the time VATS will reposition you enough that your shots are blocked. Don't queue up multiple VATS strikes if you are behind anything that might block your target, whether it's a wall, hull-down cover, or too much rubble in the way, as you will just waste all of the action points shooting the same bit of blockage.

Sometimes the NPC comments really are irritating. If you stop with your crosshairs on any owned, locked container in the game, you can be sure someone will insult you with a "Yes thats locked for a reason, and yes I can see you eyeing it" within 3 seconds. That's one of the milder comments. Sometimes you are minding your own business when someone will walk by and say stuff like "You better not cause any trouble, or you'll answer to me." It's dialogue that make you want to ask them "Is that a threat?" while cracking your knuckles.

Tenpenny Tower was really bad for this stuff, so many people there will insult you out of the blue, no matter if I'm dressed in a business suit or a suit of powered armor. There's characters around who don't understand that insulting the wrong person means you pay with your life. The AI really needs to accommodate what they see you wearing. No one should be rude to a jetted out, heavily armored wasteland mercenary with a mini-gun strapped to his back, unless they think that they (or their guards) can take him on and win.

Another irritating spot was this one NPC called Herbert Dashwood - he holds a key you need for one of the quests. He tells you that you should try and steal it off of him and he wont tell anyone about it - but his perception is so high I couldn't do it - and he tries to shoot you in the face when you fail to steal the key, instead of letting you steal it while he looks the other way like he said. Wonderful programming. Of course, you can ask him for the key, and he'll call you uninteresting for not playing his game. Why add in that little "game" when the system just makes him shoot at you like any other NPC?

Anyways, this one location seriously make me stop being a do-gooder in the game and switch to just blowing anyone away that is too rude.

The conversation system is so filled with contradictions. Some characters will greet you warmly and then when you initiate conversation, they tell you to screw off. Others tell you to mind you own business and then have a whole dialogue tree available when you do talk to them. Get it straight Bethsoft. :P

Despite all this stupidity, it's still fun to play. So far.

Upsen.