Wednesday, December 30, 2009

Borderlands after L20

The game really takes off after L20 or so! You start finding things like class mods that improve skills and grants abilities related to the class, and makes it a lot more fun.

I played a few sessions of multiplayer with E and we got a couple of soldiers up to about that level,. Ammunition is no longer a worry. You effectively have unlimited ammo with the Support Gunner mods, the one I happen to use has a +8 ammo/tick on top of skills boosting. That's +8 ammo regeneration ALL the time, not only when using the Scorpion turret! I wonder what sort of goodies the other classes get?

There are multiple types of class mods, and they all give titles. I happen to like the Support Gunner one, and E is using a Leader mod that gives like +21% more xp from kills. There is also a Tactician one and a Shock trooper one, I should start looking up info about this stuff.


Previously I was sort of "meh" about this game, but now I'm actually kind of excited about it.

Upsen.

p.s. - Yes, I know ammo "regen" is a weird concept that breaks a few too many reality rules (even game-reality), but dammit it is useful. I just think of it as him always being well supplied.

Tuesday, December 29, 2009

Progress Quest


Once, way back when I was still playing Everquest, I came across this little satire of the MMO genre. The "selling point" of this free RPG is that the game automates all those annoying little things that you come across in regular RPG games, like navigating endless terrain, selling loot, buying upgrades, grinding trash mobs, and completing quests.

Basically the game plays itself and you watch it play. Or not watch it play and check up on it once in a while, since you don't have to be at the keyboard to play it. You can either check on the PC you have the character saved on, or on the game's home page. You can even check your progress in a handy facebook application too, I suppose if your workplace has banned the Progress Quest homepage. (sneaky!)

Yes, I found it again just yesterday and have installed it, haha. :P

While it doesn't really do anything, it is sort of soothing to watch. (listen to the addict talk, eh?) Maybe its like light therapy or radiation therapy or something.
Upsen.

Thursday, December 24, 2009

Borderlands

I've been playing a bit of Borderlands, enough to get 2 characters up to about L15 or so, and 2 more started up past the tutorial.

However as it's supposed to be a multiplayer game and I haven't done any multiplayer on it yet, the game is starting to wear thin. It doesn't really seem to have a lot of... replay value - the replays I am doing with the 3rd and 4th characters are really tedious.

My current opinions on weapon types:

Assault Rifle - it has a decent rof, accuracy and damage, and you can carry enough ammo.

SMG - basically it does everything the assault rifle does, except it burns through ammo faster (more expensive), you can't carry enough ammo to feed it for a whole mission, it has less accuracy, less damage, and less range. I dont understand why so many SMGs have a 2.4x or higher zoom on them.

Repeater - not too bad if you can find a decent damage per shot one. Often they're more accurate than an SMG and have rofs ranging from slower than assault rifles to faster than an SMG.

Launcher - pretty good but the ammo seems a bit hard to come by still at my level.

Sniper Rifle - things zigzag so much at range, its really only good for a surprise shot, unless you know how to lead a target that is intentionally zigzagging to avoid a sniper rifle.

Revolver - these are pretty good damage but are horrendously slow - its kind of like the sniper rifle except close range. And eventually you meet foes that you require some serious damage to dent, especially if they're still a level higher than you.

Cheers for now
Upsen.

Saturday, December 12, 2009

Dungeons and Dragons: Tiny Adventures

After the Mafia Wars stuff, I decided to check this facebook game out instead:

Dungeons and Dragons: Tiny Adventures

Hopefully this wont be plagued by all the problems in Mafia Wars. Also there is less to do in this game so it wont become half as addictive.

Why are all these games time limited in such a way that you always have to check back on it?

Upsen.


Edit at 9:30am - Reading deeper, the game doesn't let you keep the character - it automatically retires after 11 levels, and you get to give ONE of your items to your next generation character created. So much for sense of progression and accomplishment.

Also you can't give any of the cool stuff you find to your friends, even if you can't use it. You have to sell it to the npc store for 10% of the actual value. WTF.

I've already stopped playing it.

Friday, December 11, 2009

Mafia Wars (Spamfia Wars)


Here's the good parts:
  • Not much in this game requires you to be constantly in front of the computer so you can easily get up and walk away from it to do other stuff.
  • You can play with your facebook friends.
  • You play a mafia boss, and keep track of various stats - mafia hits, money laundering, wars with other mafia players, rosters of other players on your team etc. It's a nice little playground if if you like the theme.
  • Also, you can level up almost indefinitely if you are good at min/maxing. You get points to do stuff. If you level up, you get a refill of your points. You can get into the position where you can reach the next level up before you finish spending all your points! So, I managed to crank myself a few hundred levels within a month, finishing scenarios that have taken other people a year to do. It did take me a 2nd character to figure out how to do it, and I abandoned my 1st one.

Here's the bad parts:
  • There is always some timer about to refresh in a few minutes, so you are ALWAYS on the game.
  • You have to add enough 'friends' to your Facebook account to reach the maximum number of 501 players in your Mafia - otherwise you are meat for other 501-mafia players. (though in the long run it doesn't matter if people attack you, looking at it from a stats perspective)
  • 501+ Facebook members make for a lot of spam on your Facebook account. Most serious players with large mafias create a fake Facebook account and play the game using that, to avoid the spam on their real facebook account.
  • You don't currently get to choose your character class - they have 3 classes available but they only let you start as a Maniac. Mogul class is gimped and Fearless class is overpowered due to a ridiculously overpowered Top-Mafia bonus for Fearless.
  • You can't restart a new character if you are unhappy with your current character. It takes removing Mafia Wars from your account and waiting 90 days for the data to expire before you can create another character. You can however, create another facebook profile and play a new character from there. (which probably breaks a load of Facebook Terms Of Service agreements.)
  • The game is incredibly buggy and they keep changing the rules, since they know the rules are broken.
  • They don't compensate if rules change. (such as fighting stamina: it used to cost 1 point, then was changed to 2 points for a long time, and then changed back to 1 point - anyone who put points into stamina at the 2-point rate lost out and were never given back the difference.)
  • Not everyone is actually playing the same game. some people get Properties to manage, others get Rackets (scams that cost points to buy) and there are a set of achievements that are based on Properties that Rackets people will never get.
  • There are some RTM (Real Money Trade) elements to the game and a RTM player will always beat a free player.

Anyways thats just the tip of the iceberg on this one, but I dont think I will write too much about it. It is an annoyance to me right now since the latest updates have broken the game interface and I can't use the skillpoint distribution screen. (Makes levelling up a little difficult doesn't it)

Oh well. Back to Lord of the Rings Online. :D

Allen.

Thursday, December 10, 2009

Lord of the Rings: Mirkwood

The new update is out for LOTRO. Handy that, since I just hit Level 60 with my guardian character. Now I'll be able to slag my way up to Level 65 while I get in good with the Elves of Mirkwood.

One of the new options available is a set of shared bank slots - no more mailing fees between characters. Very convenient.

One interesting change I saw when I logged in was in crafting - my armoursmith character's recipes no longer required animal pelts, instead using another measure of metal ore. What gives with that? Learning to work hides cost me a pretty penny (plus much time gaining reputation points to access superior workbenches) - and now its out of the equation? Why even bother having the Tailor skill alongside the Metalsmithing skill in the Armourer profession any more? We could replace it with something more useful, like Scholar to research armouring techniques (and give us the ability to craft our own bonus-to-crit items, haha)


Another thing changed - all of my -incoming damages skills and items have been converted into +defense, which technically is -damage. I guess they wanted to consolidate the stat instead of having to work with 2 separate systems.

Upsen.