Wednesday, March 23, 2011

Halo Reach: LASO Tip of the Spear


I ended up doing this one solo - this was the one where you have to fight your way across a battlefield, hop into a rocket warthog, and blaze your way across the map and take out a bunch of anti air cannons + their defenses. After that, you have to take out some sort of tower's defenses and shut down an enemy shield.

Initially, E called me up to do this one on a weeknight, so I figured I'd read up on it first before I tried it, to save some time. I looked at the Tyrant guide for info (I love the guy's video-clip chatter) and found a bunch of really nice time saving tips. No obvious cheating, like the way it was in Nightfall.

However E was totally jetlagged out from a trip by the time we were supposed to start, so I did the mission myself. It took a few tries, and I got it in about 2 and a half hours.

Friday, March 11, 2011

Halo Reach: LASO Nightfall Cheapness

I completed the LASO Nightfall challenge after checking out some strategies online, to save some time. What I didn't realize was just how much time it saved - the whole run took about 10 minutes for me.

It's a really cheap and underhanded way to do it, and its definitely spoiler material, so here's your spoiler warning.

CHEAP SPOILERS AHEAD

The fast run requires you to sprint past the first guy without attracting his attention, and running/sprinting past the courtyard before it gets all full of activity. (legitimate) Stick to the right and leap to the ledge, and work your way around to the 2nd area.

Once in the 2nd area, from inside the building downstairs, you'll see a grunt across from you shooting a mounted plasma cannon at you. Take him out, and sprint along the left to the exit bend. Take out the grunt and jackal whatever way you can (or not) and get past to get to the 3rd area. (legitimate)

Now, what you do is you go to the bridge, and melee everything on it to death. This might be a little tricky, watch that the elite is facing away from you. You'll have to take him and about 4 grunts out while they are sleeping and not paying attention. Only the elite should be awake and looking around. Take out the 3 grunts on the platform above if they are giving you trouble. Or dont worry about them if they are not shooting you. (legitimate)

Hop into the forklift that is just past the bridge, and drive it to the gate. Press the left side of the forklift against the gate, and position your Spartan right at the crack where the 2 gate doors meet in the middle. When you hop out of the forklift, the animation will force you through the crack to the other side, area 4. It might take a few tries to line it up correctly. (This is the cheap part!)

Here's a link to a video of a guy doing this on youtube.


Area 4 is not active yet since the fight is still going on in area 3, so you just run/sprint through the empty area to the exit, and finish the run. Cheesy but hey, you get the 12k points in about 5-10 minutes.

Also, another bit of cheapness is - just after you die, and you're watching the player's death, you can hit start and save/quit the mission. This allows you to continue the mission as if you had not died. The save/quit/continue puts you at the last save point, much like if you didn't have the iron skull on, just takes a little time to wrap up the old game and start the continuation.

They really should fix this stuff.

Happy cheesin',
Upsen.

Wednesday, March 9, 2011

Halo Reach: LASO Nightfall

Doh! Daywokker's off travelling on vacation, and the Nightfall LASO is this week. Looks like we will probably not be able to do this one together.

Anyone want the satisfaction of beating Nightfall on the hardest possible setting with me?
(aka a super tough and frustrating game that is totally not worth the 12,000 point reward)

Upsen.

Friday, March 4, 2011

Halo Reach: Yes Sensei


I was thinking the Base Security set of armor looked rather cool, so I was trying to get this achievement this morning to unlock the UA/Base Security Chestplate from Halo Waypoint, but I'm not really into PvP. This achievement is for first strike in a game, so I'll probably ruin my record with a bunch of game quits if I dont get the first strike. I imagine it's a royal pain for the other player on my team, but I dont particularly care much about the PvP playlists.

I was trying in the 2 on 2 games to see if I could better the odds of getting the first strike, but apparently the 7am EST players are all really hardcore - In the span of about 7 games or so (and 7 quits) I was assassinated, sniped, and rocketed 10 seconds into a game where we all start with assault rifles. I generally acted the total noob. It only took about 20 minutes to lose 7 games. :P

Doh.

Upsen.

Thursday, March 3, 2011

DC Universe Online

Gosok is up to his tricks again, trying to pull me back into the happy mire that online roleplaying is. The latest one is DC Universe Online, which is all right - the graphics are nice, the gameplay is pretty smooth, and the controls are pretty decent, except that its a little hard to choose your facing since you can't move backwards in the game, they just turn your character around if you move back.

Also I had a ton of trouble with their rudimentary chat interface, until they did an update late February. Can you believe that it was their "Valentines Day" events patch? It came like 2 weeks after Valentine's Day. It's what I'd expect from SOE I guess. :P

I'm playing a bit on the Last Laugh Server and I'm signed up for about the next 3 months since there was a nice promo rate.

Upsen.

Wednesday, March 2, 2011

Halo Reach: LASO Winter Contingency and ONI


Recently there have been some interesting challenges on Halo:Reach.

First, what are challenges? They're officially listed goals to reach in the game, that change on a regular basis. Currently, the system works with 4 daily challenges and 1 weekly challenge at any one time.

Okay so back to the challenges I wanted to talk about - at the end of January there was one called Winter Contingency: LASO. LASO stands for Legendary All Skulls On, which is unofficially considered "Mythic" difficulty. With all the skulls in place, it gets pretty nasty. Double enemy health, Enemies always dodge, Enemies go nuts with fastball grenades, your shields only recharge from melee, deaths set you back to the last checkpoint in multiplayer, and set you back to the beginning of the game in single player, etc. So as you can imagine, it made for a very difficult game. I played it through with Daywokker as a duo, and you can see the stats here:

Winter Contingency: LASO

170 minutes! Almost 3 hours.

Hour 1: get through the whole game to the last room. At the beginning, curse at the blind skull for not just making the HUD disappear, but also making your arm holding the gun disappear too. Stick masking tape to our televisions to mark the point where gunfire strikes.

Hour 2: figure out how to get past the Elite swordsman in the last room. Usually, for sword Elites, you break their shields with a supercharged plasma bolt and follow-up with a headshot. However, due to the skulls, one supercharged plasma bolt is not enough to take down the shield. Instead you have to whittle the shield down with regular plasma shots and then get that headshot (or possibly 2?) in. Anyways, it was too hard for us to do in the limited space in the last room. What we ended up doing was we got the sword elite's attention, ran up and hide behind Jorge, the Noble 5 npc. The elite shifts attention to Jorge, and you can assassinate the elite from behind.

Hour 3: figure out how to get past the 2 Concussion Rifle Elites after the sword elite! These guys were absolutely evil. Their area-effect blasting and grenades kept shredding us. In the end, it took some luck separating them from each other, and we pulled an in-close pincer move on each, preventing them from getting off too many concussion shots. I would circle to the right, spamming plasma shots, and Daywokker would circle to the left with sword strikes. It took a few tries and a few friendly fire incidents for us to figure out who was going where, but we got them in the end. Just as a side note, as long as the two concussion elites are alive, you can't hit the switch to end the level, it's not active.

Here is the ingame file share for the successful part of the last room.
- Success
Here is us (me) screwing up so bad that I stuck a plasma grenade on Daywokker, oops!
- Fail


Office of Naval Intelligence ONI: LASO

Last week, they had another LASO challenge - the next map, ONI. Day and I set aside a Friday night and wondered if we could finish the game in about 2 hours, given than it took us 3 hours to do the first one. Boy were we wrong - it took us 4 hours to do this one. What can I say, we were terrible. At least we persevered and finished!

One note about this LASO - it's actually a LASOEB - Legendary All Skulls On Except Blind. Or possibly a LAASO - Legendary Almost All Skulls On. Whatever you want to call it, Bungie must have caved in to some sort of whinging about the challenge being too tough with the Blind skull on.

This is where we had trouble on ONI:

The very beginning! Holy smokes this firefight was tough! With hardly any ammo to start, we kept getting blasted to pieces by the multiple Elite Heroes and Jackals. We tried all sorts of methods to run past the mess, from the right to minimize the distance, from the left to circle around, but it was all pretty much in vain since the enemy firepower was just too overwhelming. The one time we DID get through, the gate wouldn't open! We had to kill everything first. Eventually we found a sniper rifle on the upper left walkway with about 4 shots in it, that actually helped immensely, Day could take out the jackals that would dart in and out around the bend. The Elites we managed to kill by having whoever wasn't being targeted, sprint up behind and assassinate. The last two were really tough, I had to sneak by and do 2 assassinations REAL quick while Kat and Day held their attention.

Once past there, it took a couple of tries to nail the Wraiths with the TAG device (They can really move fast when they know they're being targeted!)

Once here, we got a hold of the Warthog with the minigun, and it was pretty smooth sailing until you have to activate the anti-aircraft gun. The phantom in the air seemed to respawn, so we just took out its cannon so it'd stop shooting at us. The enemies on the ground were not too bad until the dang Covenant Rangers showed up with with concussion guns. (Again with these concussion guns!) We ended up getting out of the Warthog for that part, and did the decoy-assassinate routine on them.

Post-activation, we got to ride a gauss hog back to the ONI base. We bounced the gauss hog over the concrete partition with a grenade and laid waste to everything in the way up to and including the 2 hunters. Past that, there were a few tricky parts with Covenant Elite Heroes, but nothing we couldn't get past with a couple tries. Generally, the tactic was to distract with one player while the other does an assassinate or melee-from-behind. There's an especially nasty Elite General with a Fuel Rod Gun near the end of the map, but he is easily distracted if someone stands in the meeting room with the glass wall across from him.

The invisible ranger at the end isn't too bad, 2 people concentrating firepower on him knocks him out easily enough. And the phantom is easily taken out by a series of targeted rockets, taking you to the end of the level.

But really, that first part of ONI was hard. Very Hard.

I should get some files up later when I review the game. The grenade push for the hog and the 2-quick-assassinations ought to be interesting.

Upsen.