Friday, February 26, 2010

Darker Than Black bullet blooper


What do you call inconsistencies in a show? Bloopers? Anyways, here is one from an anime called Darker than Black that bugged me enough to write a post about it.

In Episode 10 when the mafia girl is loading her revolver, she is loading it with automatic pistol rounds. Wonderful, as they will slide right through the revolver cylinder instead of firing, or jam nicely at an inconvenient moment. The rim on a automatic round doesn't stick out (flare) as it does for revolver rounds.

Btw those are seriously thick rims on those bullets. It's like the artist thinks the notch there is cosmetic.

Here's two similarly sized bullets here for comparison -
  • The top one, a 9mm Luger, is an automatic round (no flared rim) These are designed to be stackable. The inset rim is for the mechanism to grip the end of the casing for loading.
  • the bottom one is a .38 Special, a revolver round.. Note the flared rim. These flared rims are a stopper to prevent the shell from sliding through the revolver cylinder.


Just as a curiosity, the cop listens for 5 shots and then runs across mafia girl's field of fire, with the revolver going click-click. I thought it was weird that it was 5, so I looked it up - it seems the standard police/security .38 revolver in Japan is a 5-round cylinder, not 6. Pretty risky though, to assume mafia girl is using a police revolver and not an import.

Darker than Black isn't really a gun otaku type anime, so I guess they didn't really consider it. In case I need to clarify, I actually do like this show, it's just that occasionally some things in it bug me.

Upsen.

P.s.

I think the worst I've ever seen in anime is in Dogs: Bullets & Carnage - The animator didn't realize that the gun's slide (on the top half) moves back when firing, exposing the barrel. Instead they animated the barrel thrusting forward out of the gun, in gratuitously slow-motion shots. Somehow this passed QC in a show with "Bullets" in it's title. Someone shoot them please.

P.p.s.
I had a stack of empty casings for like 2 years, with both 9mm auto and .38spl samples in it, that I threw away during the new year. It ALWAYS happens - throw something away and find that you need it soon thereafter. A closeup photo showing the difference would have been perfect for this post.

Monday, February 22, 2010

Wet - Wetwork a la Kill Bill

I know what you're thinking — "Did he fire six shots or only five?
Here it doesn't really matter since you have infinite bullets and no need to reload.

Yesterday, I tried the old Wet demo that I've had kicking around for a while, and it seemed like a lot of fun. So today, I traded in Borderlands and picked up a copy of Wet plus some credit for future use.

Wet is short for "Wetwork", which refers to jobs that involve killing and spilling blood. I think they should have just kept the name as Wetwork.

It's basically a 70's action flick come to video-game life, or something that Quentin Tarantino would be involved in today. Its entertaining in a Kill Bill sort of way. I'll have to load up the actual game some time, and see how it is.

Also, the main character Rubi reminds me of a friend of mine, which is a chuckle.

Upsen.

Saturday, February 20, 2010

Objection! Phoenix Wright - Ace Attorney


Lately I've been playing with my Nintendo DS - I picked up an old copy of Phoenix Wright: Ace Attorney (2005) . Its a fun game in which you play a defense attorney, cross-examining witnesses. (Which seems to mean tearing down witness testimonies and calling them into question)

There is a also lot of running around collecting case information, and even a scene where you get tasered, but the most fun part of the game is the cross-examination. It's like a boss fight. :D

There's a bunch more of these games in the series, I will probably check them out after I'm done with this one.

Upsen.

Thursday, February 11, 2010

D&D for Dummies

When I first saw this, I was at a loss for words. I guess it kind of makes sense in a head hurting way though.

I'm surprised that Wizards of the Coast would allow such a publication. I wonder how they get around it?

I'm guessing there is probably a World of Warcraft for Dummies out there too.

Upsen.

--------------------------
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Sunday, January 17, 2010

Borderlands L50

I hit 50 tonight on my Siren tonight. This was on Playthrough 2, and it happened while clearing out Old Haven for the couple of missions that you get there. That's perhaps about 70% through the main storyline's missions, and not even working seriously on finishing all the quests. One interesting thing is that it allows you to fill the L50 xp meter, which I've done about 3/4ths now, with the Siren parked outside the map where you have to activate the Echo Network nodes. (Getting close to the end of the game.)

This second playthrough was a lot easier than the first. Some of these weapons are seriously powerful. For instance, I found a Hellfire SMG from a bandit in the Treacher's Landing area. It has a 100% DOT rate, and mows down things like you wouldn't believe.

Anyways, I'm not sure how much more I'll be playing this game - I originally bought it on F's recommendation as a team-play game. However, no one ever seems interested in playing it. =\

Upsen.

Monday, January 11, 2010

Borderlands - Difficulty: Tough is Tough.

I was playing some late night co-op with T on the weekend, and we reached the Dahl Headlands with a L16 and L17 Mordecai character. It was a bit tough getting to Lucky but doable. However, when we got to the mission where we had to take down 8 opposing runner cars, it became sort of a zergfest where we would get blown up, respawn, and try again a number of times over. Eventually we cleared the required 8 runners, and ended for the night, but it was after quite a lot of respawns. T lost a ton of credits he was saving up. I didnt fare as badly cause I was broke from buying ammo upgrades.

It was only next morning when I realized why the runners were so tough to beat. They must have been +2 levels or higher to us. Checking the Mad Mel mission that was next in the chain, sure enough it said L20, Difficulty: Tough. (My Mord was L18 at the end of the night.)

This has happened on a number of occassions - a +2 Bonehead and a +2 Badass Fire Skag in my early levels, and later on with +2 Lancers and +2 BadMutha Elemental Spiderlings. (btw you cant even run those over with a runner car, your car blows up and they are okay)

Most RPG/levelled games get tougher when you fight stuff that is a couple levels higher than you, but there is a much less steep slope to climb than in Borderlands. Usually you can get by with a bit of skill and/or luck fighting up to +4 or +5, with colours and con levels like yellow, orange, purple, red etc, to denote how much higher they are. In Borderlands, however, even-level is easy, +1 is a nice challenge, and +2 is suddenly a barrier when you face off against a "tough" version of a foe, like a Badass or a Badmutha variant. Generally that's the point where I give up on fighting in the area with the +2, and I go do an easier level that is Normal or Trivial, until I get a level or two to even me up with the tough foe. Being late at night and running a bit on autopilot, I'd forgotten to check the mission level, and we just zerged it out. Doh!

Its a bit funny and a bit of a headsmacker really. If you are following the main storyline exclusively, soon the difficulty level of the missions outpace your character level. Then you have to go back and do some of the side quests, or get enough fight xp somewhere to keep up with the main quest.

Also, 2 Hunters don't stack very well compared to 2 Soldiers. (probably little else stacks as well, to be honest)

Upsen.

P.s. Borderlands vehicle combat is just asinine in general, terrible physics and driving AIs, also accuracy and firing arc limitations. Couple it with how slowly bullets travel in the game, and it makes enemy cars hard to beat unless they have stupidly run up against a wall or post, and are still driving into it.

Friday, January 8, 2010

Borderlands - Dont get Mad Moxie's until its Fixed.

I was looking through the gearbox forums and there are reports of people losing their gear after playing through a portion of the Mad Moxie DLC on the Xbox360.

not sure if its cause of hacks or mods, but I'm just passing along what I'm seeing.
So I just beat the first three mad Moxxi stages and my shield, grenades and mod disappeared.

I had the same thing happen, grenade mod, shield, and char mod all disappeared, I'd only done 2 of the 3 rounds, then I exited and when I loaded that character again they were gone.

Upsen.

p.s. Also, a lot of people complain about corrupted characters after playing splitscreen, so keep that in mind too.