Thursday, August 20, 2009

Champions Online Open Beta First Impression

Well after it's all installed and working, I logged in and tried some of the game.

The powers you can select from are impressively varied - everything from swords to guns to fists, from magic to mecha, even supernatural and void.

The costumes are really nice too, many, many choices available. (though none of the armor seems to cover joints terribly well)

The faces really do leave something to be desired. No slider has a strong effect on changing the facial shape in a meaningful, appealing way. You can select a long round nose or a short round nose. No pointy noses or noses with a high bridge. You can choose thick lips or thin lips but you can't make the mouth bigger or smaller, or get rid of the outward curl in the upper lip. You can't create say, high cheekbones that look high, they are always engulfed by the round face/chins. There aren't separate chin/jawbone sliders that let you get away from the Incredibles style square jaw. The necks dont connect to the head properly.

In my opinion, the male faces always look like the dad from the movie "The Incredibles" and the female faces always look like they have Fetal Alcohol Spectrum Disorder. (google "indistinct philtrum" images.)

They default a pose and a costume where the character is hard to edit, with facemasks and long hair covering any sliding work you're doing with the ears and eyes. You actually have to go forward a few screens to where the costumes are, remove the hair and mask, and back up to the facial editor. Why make us jump through hoops to use the features presented?

The females get a boob slider that is always maxed out on all the template choices. Frankly, the first zoomed-in editing screen for editing the head showcases the breasts more than the head. Especially if you try to rotate the character for a 3/4 profile of the head. The view stretches the side of the breast in a really weird manner.

The various poses, while cool and dynamic, tend to bend more like cartoons than people. In the middle of editing, those poses are irritating as they keep moving the body & face out of the view that you are trying to line up for editing. The default should be something that doesn't move around so much! We can choose the cool poses later after we have designed faces and dressed our characters right?

After getting into the game, I played for about an hour or so of the tutorial. The interfaces and graphics styles are pretty cartoon comic feeling. The running animations and attacks I was exposed to, it's like we're playing something that doesn't try to take itself seriously. I'm exaggerating a bit of course, but the cool factor contains more Jackie Chan than Jet Li, there is a comedic effect somehow. Instead of Luke Wilson we are getting Owen Wilson. Its less like Chip and more like Dale. Its not "I'm cool", its "Hey look I'm cool, woo!!!" What is the term? :P Its like a parody of itself.

It's fun but its not serious enough. That would be my first impression.

I am low on sleep so I'll ramble another time.

Upsen.

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