Wednesday, April 14, 2010

Mafia Wars - Hitlist Riding

Here's my biggest xp hitlist ride so far: 2 +19 xp and -6 xp. :D

I wonder how people get so many attacks in such a short span of time? I literally see myself go from full health to zero in the space of a 2 second refresh of my mafia home page. When I try attacking on the hitlist, it takes that many seconds (or more) to refresh between each attack.

Upsen.


0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were knocked out by [guy who killed me] who claimed the $8,000 bounty on you set by Default Don.
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were snuffed in the fight, losing 6 experience points.
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by [guy who killed me]
You lost the fight, taking x damage and losing $0. Get revenge now!
0 minutes ago:
You were attacked by El Capitan
[weaker player].
You won the fight, taking x damage and dealing 21 damage to your enemy. You gained 1 experience points and $0. Fight back now!
1 minute ago:
You were attacked by [weaker player].
You won the fight, taking x damage and dealing 4 damage to your enemy. You gained 2 experience points and $65,000. Fight back now!
1 minute ago:
You were attacked by Brigadir [weaker player].
You won the fight, taking x damage and dealing 17 damage to your enemy. You gained 2 experience points and $4.382. Fight back now!
1 minute ago:
You were attacked by Soldier [weaker player].
You won the fight, taking x damage and dealing 5 damage to your enemy. You gained 2 experience points and $65,000. Fight back now!
2 minutes ago:
You were attacked by [weaker player].
You won the fight, taking x damage and dealing 20 damage to your enemy. You gained 2 experience points and $293. Fight back now!
2 minutes ago:
You were attacked by Master Dragon Head [weaker player].
You won the fight, taking x damage and dealing 12 damage to your enemy. You gained 2 experience points and $0. Fight back now!
2 minutes ago:
You were attacked by Oyabun [weaker player].
You won the fight, taking x damage and dealing 19 damage to your enemy. You gained 1 experience points and $0. Fight back now!
2 minutes ago:
You were attacked by El Capitan [weaker player].
You won the fight, taking x damage and dealing 13 damage to your enemy. You gained 2 experience points and $65,000. Fight back now!
2 minutes ago:
You were attacked by Oyabun [weaker player].
You won the fight, taking x damage and dealing 25 damage to your enemy. You gained 2 experience points and $0. Fight back now!
2 minutes ago:
You were attacked by [weaker player].
You won the fight, taking x damage and dealing 9 damage to your enemy. You gained 3 experience points and $59,058. Fight back now!

Friday, April 9, 2010

CIty of Heroes - Kinetic Melee powerset

There's a lot of info that was released at the last PAX conference.

There's going to be a Kinetic Melee power set to be added to Tanks, Scrappers, Brutes and Stalkers, as part of the upcoming "Going Rogue" expansion. It's a slightly 'longer range' melee set, probably in the neighbourhood of 10-15 foot range, like many higher tier attacks in the existing melee powersets. (Isn't think a little redundant with Energy Melee? I mean, people are arguing that there is no Kinetic Armor set because there is already a Energy Armor

Also there is supposed to be some sort of modification made to defender Vigilance. Vigilance currently reduces endurance consumption when you have more people in your group. There's a lot of speculation, people are saying it's something that is supposed to help defenders solo a bit better. Probably some sort of damage increase based on team size. :P

Another thing of interest is that they are adding some sort of advancement system for L50 characters, that is going to be called the Incarnate System. I hope this isn't going to be like Everquest's AAXP system where hardcore players had thousands of AAXP and casual players were not acceptable for raiding unless they had x amount of AAXP.

Upsen.

Wednesday, April 7, 2010

Ace Attorney - Justice for All

I picked up the second Ace Attorney game and I am rather disappointed in it - the first game was much better in both logic and story.

The game starts off with you handling the defense of a policewoman who is accused of pushing her boyfriend off a high spot. The initial autopsy report and 2 photos that you get at the start are enough to absolve her of the crime already, yet you have to go through a lengthy drawn out trial where you are barely winning the case, and choosing the right piece of evidence or profile to advance is more a matter of luck rather than logic.

Wait a minute, Upsen, you said that the initial information presented is enough to absolve her of the crime? Yes, it does absolve her.

1. The autopsy report says that the victim snapped his neck from falling.
2. The 2nd photo shows how the victim wrote the defendant's name on the ground in blood after his fall.

Do you see anything wrong with this? You definitely should! How does a man, who SNAPPED HIS NECK WHEN HE HIT THE GROUND, possibly be able to to write a name in the ground with his blood? He wouldn't have any control of his limbs with a snapped neck! And whoever heard of someone who snapped their neck living past getting their neck snapped?

The defendant is obviously innocent right from the initial evidence.

Instead, we are drawn through a crazy web of details about the name being misspelled and the victim being left handed yet the bloody name is written with his right hand, ugh.


Anyways, the game continues on in this vein with various so-called solutions that would make Rube Goldberg's ideas look like a straight line between A and B. I haven't had the heart to finish it.

I'm terribly disappointed. Also I can't stand Franziska von Karma.

Upsen.

Wednesday, March 17, 2010

Mafia Wars added in a class change option


So I started playing it again. It took a little while to get the 14 reward points together to do the change, but once I did, I could get the Fearless - Top Wheelman option in other people's Top Mafia, and it made a huge difference to the game. As you can see in the above pic, occassionally jobs don't cost anything. It's hugely unfair to the other classes who couldn't get that sort of option, and one of the reasons I stopped playing it in the first place - I had the gimped Mogul class which occassionally earns more money in the old shop system that is no longer in use.

Anyways, now that I'm one of the chosen classes instead of one of the downtrodden peon classes, the game is a good way to spend my lunch break at work. :P

Upsen.

Wednesday, March 3, 2010

City of Heroes - Free Reactivation Weekend

Speak of the Devil...

Double XP and Re-activation Weekend Starting March 4th!
  • Double XP and Re-activation Weekend Start: Thursday, March 4th at 8:59am Pacific Time (11:59am Eastern Time)
  • Double XP and Re-activation Weekend End: Sunday, March 7th at 11:59pm Pacific (2:59am Eastern Time)

City of Heroes - Issue 17: Dark Mirror


It looks like there's going to be a graphics rendering update for City of Heroes in Issue 17, coming in April. The details on the COH website show some nicely upgraded screens, but I guess the character models aren't going to be updated, just the scenery.

Out of a bunch of nice features like mailing your alts influence and taking 7 missions at a time instead of 3, I like the Posi change the best.

Positron is going to be cut into 2 Task Forces. About time, that particular task force was absolutely brutal, low level characters forced to fight against no-resist toxic DOT attacks, as well as enemy holds before you get any hold resistance. the second half looks like it's going to take place in the Faultline Dam. Didn't we hear something about a TF in Faultline, way, way, WAY back in time? 8)

I might go back and try this out when it gets released!

Upsen.

Tuesday, March 2, 2010

City of Heroes - Going Rogue


The upcoming Going Rogue upgrade for City of Heroes got a site update today - they've added in a Dual Pistols powerset, which is available right now if you purchase the upgrade, and a Demon Summoning powerset which is available some time in April.

Interesting tactic, selling packages now, so you can use the powersets, and then releasing the actual upgrade in July with all the maps and story/missions after they're done composing them.

Anyways, the video on their site shows off some really cool looking Gun-fu moves, and the pistols even have slides that cycle back and forth as the pistols fire. I'd comment on the shell casings flying around too, but CoH has always had that nice little feature for their shooty heroes and villains. 8) It would be kind of cool to check these out if there's ever a free play week or something like that in the future.

Upsen.