All of the Hit-A-Button-To-Avoid-Damage/Death sequences are really, really fast - you have to be ready for them when you see the windup animation, not when the button flashes on screen. If you are in the middle of an animation of your own (shooting, healing, etc) you wont have time to do the button-check.
Ndesu (El Gigante) in the driving stage was a pain. First of all, NEVER let yourself overheat. Just tap the fire button repeatedly, dont ever hold it down for longer than a second or two. You will be screwed otherwise. Shoot his face to interrupt him or if you have no other targets. Shoot the parasites when they appear.
When Ndesu is going to throw a stone, we are supposed to shoot the boulder and nothing else. (once the freebie drum explosion that makes him drop the boulder is used up) It took a while of trying to figure out what to shoot. The easiest way to ensure hits is to start off aiming at the spot above his head where the boulder will stay a while. Follow the boulder movement from there. If you wave the gun up and down too much, a lot of the shots miss due to the bullet travel time. If you spend too much time missing, you will get hit.
Also, always take out the molotov majini every time - he does some serious damage and you get delayed from the damage animation where you flail around. Chris needs to do this with his instant-shooting machine gun, Sheva loses too much time spinning up her chaingun, and is better off working on Ndesu's exposed small parasite targets. The arrow guys Chris should shoot too, but the big ndesu parasite is higher priority if it shows up, you can afford to take a few arrow hits. Also to note, you can shoot the arrows and molotov down with the guns, though not really reliably.
The Excella fight was short but I wanted to note that we did it by having T use his M93R to sweep the little snots that were on the deck, and me blasting away with a SW-500 magnum on the glowing parts of the Orouboros. We didn't use the laser, it was too slow and kept getting us killed, even while running over to pick it up. We just stood by the entrance, and cause I could take out the left eyestalk quickly, we never had to do a button-check sequence. We did have to heal a few times. You should have seen how many ammo drops there were on the screen, the floor was covered with ammo and money. Though it would have been suicide if tried to move over to grab them.
Another pain in the neck spot was the Jill fight. Basically if she hits you with her VZ smg, you die. If you get kicked, you die. The reason for this is cause you are trying to catch Jill between Chris and Sheva, and you will be too far away from each other to heal in time. We also accidentally killed Jill many times cause our weapons (Magnums, sniper rifles etc) were too hard hitting. Here's the formula we developed in the end to beat her:
- Bring a basic, accurate gun that does low damage.
- Shoot Jill to stop her machine gun spin. (reason #1 for low damage weapon) You can get away with this perhaps 2 or 3 times.
Though if you stay close enough she wont ever do this. - Chris spams the X button liberally while trying to restrain Jill.
- Shoot the chest box when Jill is restrained. (reason #2 for low damage, if you miss)
- Dont go for a pull-off right away after shooting the box once, wait till the thing is totally sparking and damaged. We had to shoot it 4 times.
- After shooting the chest box, don't do the throw. Back away a bit and try to go for another restrain and shoot.
- You CAN shoot the box while Jill is not restrained, but we couldn't do it reliably and we killed Jill a few times trying it. Hence we didn't do the throws or try to get random shots in, maybe you'll have better luck.
- Dont let Jill shoot you, she likes to shoot from above, so stay behind pillars when you can.
- Dont rely on button-checks to knock down a charging Wesker, just move sideways, and then start running.
- Wesker doesn't like being restrained and breaks out almost right away - after you have a successful grenade detonation that stuns him, don't start restraining him until the other player is close enough to quickly administer the injection. (he stays in the stun animation way longer than the restrain animation)
- Use your heavy guns on him in the last fight, you are not going to get close enough to restrain him. PSG-1 for long shots, Magnum for close shots. He will shoot blobs of Oro at you as well, so you'd better be dodging if you are being targeted. No such thing as trading shots in Professional mode.
- In the plane, you can skip cinematics by pressing the back button, to get to the button-check steps more quickly. This one wasn't so bad actually since there are no distractions (applies anywhere really)
This is the 2nd game I've gotten to 1000 acheivement points!
Upsen.
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