Monday, December 5, 2011

Halo Combat Evolved Anniversary and its Kinect Features

I picked up a copy of Halo:CEA and I've been playing through it in my free time.  I started with Legendary, thinking that I ought to be able to handle it.  I swear, Legendary mode is exponentially more difficult than Heroic.

I was doing all right, progressing slowly and surely, until I got to the landing bay in Truth and Reconciliation.  I could not for the life of me figure out how to finish off so many stealthed Elites in such a small area, so I had to dial the difficulty down to Heroic.  Now I've pretty much breezed through the rest of the game on Heroic.

The game is as good as I remember, and I'm even playing it at a harder level than I did the first time around. Occassionally I get lost though, since the waypoints are fewer and farther between than nowadays, and the game has the tendency to run you back and forth through the levels.  Also I'd forgotten how hard it used to be to stick a plasma grenade.  Overall I'm really enjoying the game.


The new Kinect functionality is somewhat of an irritation.  Man, I can rant on about this for a while.

You need it on so you can fill the library with data about objects and people in the game.  However the recognition quality is really low, or perhaps 8-10 feet away from the sensor is too far for proper use.  When I'm playing solo, my typical use sounds like this:

Analyze.
ANALYZE.
ANALYZE
(Analyze mode pops up)

SCAN
SCAN
ARGH

I have a Canadian accent naturally.  I'll try with an southern American accent or with a British BBClike type accent, with about equally bad results.

Maybe I should just scream "Anus!" at the kinect like these guys.


It also triggers at inopportune times when you are talking in general, such as when you are trying to play co-op.  I'll be talking to someone and suddenly a menu screen will come up and block my view, or I'll toss a grenade when I'm warning someone that there's an incoming grenade.  Isn't saying "Grenade!" sort of a military standard for an incoming grenade?  Hmm that's worth a lookup.  Wikipedia says this:

Standard U.S. military procedure includes calling frag out to indicate that a fragmentation grenade has been deployed. Yelling the word "Grenade!" is used to warn others to seek cover from an enemy grenade that has landed in the immediate vicinity.

Yeesh.  I guess it's appropriate since most of the time you all end up running away from the extra unwanted grenade you just voice-lobbed, in addition to the one you are trying to warn about.  Even asking someone how many grenades they have left will trigger one of your own.  It's funny how saying grenade will almost ALWAYS work, while the Analyze command only works one in 4 tries for me.

There really isn't anything in the game you can do better with voice than a button.

Upsen.


What they SHOULD have done is implemented a voice command button, hold it down, say your command.  that way, it shouldn't fire if you don't want it to.  Or, maybe implement some keyword to activate voice commands like "Xbox!" in the Kinect console, or "Computer!" like in Star Trek. Oh well, maybe in a future game.

Tuesday, August 16, 2011

Considering Online Trading as Online Gaming

This game's always been a little daunting to me, but here goes.

It may take a while to get anywhere as there's a pretty steep learning curve, but if I manage to get past it, it could be pretty rewarding. I heard about this game because people talk about it now and then, so I opened an account online and picked up some tutorials.

It does suck to start at the bottom though.

There's a few different servers to choose from, like TSX and NASDAQ, for example. I wonder what the differences are. I'll have to check out a few to get started.

Hopefully with this thinking methodology I've adopted, I can motivate myself. :D

Upsen.

Monday, August 15, 2011

EDF Insect Armageddon

This was a nice little budget title - I didn't expect that I would like it so much, but I do. The game is an excuse to let you shoot giant bugs and robots, and it does so in a really fun way.

I have been playing this for a whole month.

You get 4 different soldier/armour types to do the shooting with, and the game has 3 extended stages broken up into 5 levels each. Each level has multiple objectives in them for you to complete, such as destroying enemy carriers, anthills that spawn infinite numbers of ants or other nasties, and checking on various dropships and friendlies, as you fight the alien bugs.

The four soldiers armours are all pretty different, in effect 4 character classes:
  • Battle - a tank type with good armour, a shield, and crappy weapons.
  • Tactical - a pet type who drops turrets to do part of the fighting for him.
  • Jet - a high mobility type that can hop and zip around the battlefield quickly
  • Trooper - a standard soldier without the above special armours, but can do everything else faster or better -reloading, first-aid revives, running, dodging, bigger weapon selection.

I started off with a Tactical cause I liked the turrets for a bit of automatic firepower, but eventually I found that most of soldiers have some sort of auto-aiming shot anyways, so the turrets weren't really necessary. The first armour I got to level 8 (top level) was the Jet, and the Tactical is only slowly closing in at level 7. The other two I haven' really played much until the last week, but they each have their strengths

The weapons are pretty interesting too - there's all sorts of goodies from shotguns to missile launchers, fitting all sorts of play styles. The most notable of all of them are the Level 8 armour's weapons - they are called Pesticide guns, but they are more like clean nukes - you fire one, and everything in a 2 city block radius is vaporized (including other players) If a rifle does 400pts a shot, and a rocket launcher does 1500, these nukes do 500,000 points. That's enough to one-shot all the sub-boss type enemies, most of the boss enemies, and even the end boss will bite it in one if you manage to hit it between the eyes. (Or in a few shots if you use the nuke's splash radius damage.) This thing even permanently destroys anthills at a distance, when normally you have to fight your way up to a hill and plant an explosive charge on it.

The Battle gets a mortar version (arc fire)
Tactical gets a missile version (lockon)
Jet gets a sniper rifle (zoom in recommended)
Trooper gets a cannon version.

All of them are slow to recharge, and can't be sped up with an active reload.

The downside of this thing though, is that it's very easy to accidentally kill all the players on the map including yourself, resulting in a quick mission fail. The only player who might survive a nuke is the Battle armour tank guy, if he has his energy shield deployed and at full power, which is generally not the case.

Still, lots of fun, especially at it's price point.

Upsen.

Sunday, August 14, 2011

What's coming up:

Traded in a bunch of older games and planning to pick up the following when they are out
  • Catherine (got this now, kind of fun but not as fun as EDF right now)
  • Gears of War 3 (September 20, 2011)
  • Battlefield 3 (October 25, 2011)
  • Modern Warfare 3 (November 8, 2011)
  • Ghost Recon 4 (Some time in Q1 2012, ugh)
edit - wow there are a lot more titles too, though I'm not sure of them:

Guardian Heroes
Dead Island
Warhammer 40K: Space Marine
Gamma World: Alpha Mutation
Rage
Resident Evil 4 and Code Veronica HD
Halo Anniversary



Upsen.

Wednesday, May 25, 2011

Borderlands Game of the Year Edition

Over the past month I revisited Borderlands cause a few of my friends had picked up the Game of the Year edition that was recently released. Of course, it came at a time when I'd just wiped out my old saves from when I was previously playing, so I basically started over again. The Game of the Year Edition (GOTY) is the main game plus four DLC add-ons on a second disc. It raises the level cap to something like L68 or so, from all the DLCs combined.

I managed to crank a Siren from 1 to 55 or so pretty quickly, but I find myself playing a Hunter more right now, currently at L50. The Hunter definitely dies more than the Siren, but all you really lose is some credits, which you have way more than enough of at the higher levels. The Bloodwing action skill is fast charging even at the start, and very useful for dealing good damage without having to spend time aiming at anything, making for a much more laid back game. The hunter was kind of average until I managed to get enough skill points and the right COM unit to decrease the 28 second action skill recharge to a negligible amount of time, plus get multiple attacks going starting at L36-40.

If you play a Hunter, you probably know that the COM I'm using is a Ranger COM, which decreases the recharge time, increases the number of attacks the Bloodwing has, and increases team accuracy. Also, the mod has a team crit bonus +70% or so, which adds up to some serious extra damage backup from a revolver. I dont have any skill points assigned into any particular weapon at the moment, but I'll probably take the Carrion Call skill to use sniper fire to further decrease the recharge time. Mix in a fast firing sniper rifle, and I could probably fire off that Bloodwing pretty fast even against bosses.

A Ranger presses less buttons to get more done, I find, great for sweeping areas. I wonder how he'll do when he gets to Playthrough 2.5?



Anyways, a bit about the DLCs, aka Tall Tales by Marcus - most of these DLCs are presented as somewhat ridiculous stories that Marcus is telling a little kid.

Moxxi's Underdome:
The Bank is pretty useful, but not absolutely necessary, once you know how you are going to play your character. As for the Arena, I played the 4 basic intro level maps on a Siren with LD's Soldier, and found them to be kind of... long. You have to spend basically several hours of no-reward killing and not dying to get to the main levels, which are also XPless. It took LD and I 4 nights, one night for each map, to finish that. We haven't tried the major levels yet, but since we're both still in our 50s, we have a way to go levelling before we should really concentrate on this no-xp stuff.

General Knoxx's Secret Armory:
Knoxx's is a fun add-on with all the driving, new vehicles, and more Crimson Lance to fight. There's a number of new enemy types to fight so you get a little more variety than you do in the basic game - prisoners, midgets, elemental lance, and jetpackers. The armoury itself at the end sometimes gets glitched on the Marcus version of the mission, if you fall through the floor and take advantage of the chests, so apparently my Hunter is screwed until I can join someone's good unglitched version of the Marcus Sweep.

The Claptrap Robolution:
At the end of the main game, the INAC gets activated, and this DLC plays out what happens after it starts a revolution. Fun, over the top as always, though there is an annoying map called Sander's Gorge which can be kind of a maze. There are a number of Achievements in this DLC that are a pain to get, basically you will have to farm claptrap revolutionaries for a few nights until you get the items dropped, they are kind of rare. (Yes, annoying pizza slices, I"m looking at you.)

The Undead Island of Doctor Ned:
This is probably my favorite DLC, the zombies are a lot of fun to mow through. There are zombies, spitting zombies, zombie Lance, big tank zombies, zombie weapon chests, and even zombie claptraps (I'm just kidding about the claptraps) This DLC and it's achievements were pretty straightforward.

That's it, back to playing my Hunter!

Upsen.

Wednesday, April 20, 2011

Halo Reach: LASO Exodus

This week's LASO is Exodus - thankfully, there are no roomfuls of Elites in this one like last time in Long Night of Solace. I've been playing Borderlands instead of Halo recently though, so I'm probably going to be wrestling with the controls a bit. (like throwing a punch when I meant to zoom in on the scope.)

I'm probably going to give this a go on Friday morning since it's a day off. I gave an open invite to the usual bunch, wonder if anyone is up for it. :D

Upsen.

[...] You'll be granted a nice break from Elites, and instead, you'll be fighting Brutes. While they're certainly more numerous, due to their lack of shields and field ranks, you'll find that neither the Tilt nor Thunderstorm skull has any real effect on them at all, and when it comes to super-combines with needle-based weaponry, the Minors are still just as vulnerable on Mythic as they are on Legendary.

Monday, April 11, 2011

Halo Reach: LASO Long Night of Solace Fail


I tried this LASO over the weekend with DZ and LD. It was absolutely brutal in the 3 player game. I'd looked up the appropriate Tyrant guide for how to do the Mythic run, but we were very solidly trounced by the enemy control room near the end of the map.

The first part wasn't too hard, we basically sprinted up the left beach skipping the fight, and we got a hold of a rocket launcher and the sword as the guides suggested. However, I really wish we picked up a few more missiles, we didn't bother sticking around to pick up reloads. The flight section was laughably easy as well with 3 of us who knew our way around arcade style flying games.

The first part that started getting to be a problem for us was the enemy ship boarding. We were usually able to take out the 2 elite rangers that leap out to the top to greet us. On one try, a third one actually made it up to join us too. The problem was that everything would be on high alert at the bottom by the time we went in, (thanks a lot, marine support) and I think there were about 6 or 8 rangers in total in the main area. We probably died 50 times trying various methods of getting through this sequence, cheering whenever we managed to get a checkpoint farther in. In the end, we had to do the main part of the work with the one sword I picked up - we would loop around, plasma-fire and sword the rangers that jetted up to the upper walkway we were on. I had to save the rocket for breaching the entry to the shuttle bay room, cause there was one ranger with a bunch of hero grunts supporting him.

Once inside the shuttle bay, that was a painful experience too - in the end after clearing as much as we could, it took a suicidal run from DZ for the activation switch to open the bay doors for Noble-5 to come in. Lucky that we weren't required to kill the last 2 sniper rangers, they were so hard to kill.

Getting into the control room was hard but doable. The control room is where we were absolutely stuck. In the Mythic SLASO guide, the player was doing the game solo, meaning there were a few less foes. He also seemed to be a little better off on weaponry too. For our 3 player game though, we couldn't do an assassination run, something would ALWAYS see us. One time we managed to get in far enough to assassinate 2 of the 3 elites at the far end, including the BOB, but that was a one time fluke, I think. Also seeing as it was like 2am, we were not at our best performance any more. In the end after a few different tries at assassinations and just shooting our way through, we gave up in disappointment.

The night after, I tried it solo, but I was too bummed to really persist in finishing it, so after I got to the shuttle bay, I gave up and played some Borderlands instead.

One thing about it though, is that I managed to up my assassination count from about 60 to 120. As another note, our death count was about that too - 120. >_<

Also I killed so many marines (cause they kept gumming up our strategies) that my total score was zero. :P


Allen.

Wednesday, March 23, 2011

Halo Reach: LASO Tip of the Spear


I ended up doing this one solo - this was the one where you have to fight your way across a battlefield, hop into a rocket warthog, and blaze your way across the map and take out a bunch of anti air cannons + their defenses. After that, you have to take out some sort of tower's defenses and shut down an enemy shield.

Initially, E called me up to do this one on a weeknight, so I figured I'd read up on it first before I tried it, to save some time. I looked at the Tyrant guide for info (I love the guy's video-clip chatter) and found a bunch of really nice time saving tips. No obvious cheating, like the way it was in Nightfall.

However E was totally jetlagged out from a trip by the time we were supposed to start, so I did the mission myself. It took a few tries, and I got it in about 2 and a half hours.

Friday, March 11, 2011

Halo Reach: LASO Nightfall Cheapness

I completed the LASO Nightfall challenge after checking out some strategies online, to save some time. What I didn't realize was just how much time it saved - the whole run took about 10 minutes for me.

It's a really cheap and underhanded way to do it, and its definitely spoiler material, so here's your spoiler warning.

CHEAP SPOILERS AHEAD

The fast run requires you to sprint past the first guy without attracting his attention, and running/sprinting past the courtyard before it gets all full of activity. (legitimate) Stick to the right and leap to the ledge, and work your way around to the 2nd area.

Once in the 2nd area, from inside the building downstairs, you'll see a grunt across from you shooting a mounted plasma cannon at you. Take him out, and sprint along the left to the exit bend. Take out the grunt and jackal whatever way you can (or not) and get past to get to the 3rd area. (legitimate)

Now, what you do is you go to the bridge, and melee everything on it to death. This might be a little tricky, watch that the elite is facing away from you. You'll have to take him and about 4 grunts out while they are sleeping and not paying attention. Only the elite should be awake and looking around. Take out the 3 grunts on the platform above if they are giving you trouble. Or dont worry about them if they are not shooting you. (legitimate)

Hop into the forklift that is just past the bridge, and drive it to the gate. Press the left side of the forklift against the gate, and position your Spartan right at the crack where the 2 gate doors meet in the middle. When you hop out of the forklift, the animation will force you through the crack to the other side, area 4. It might take a few tries to line it up correctly. (This is the cheap part!)

Here's a link to a video of a guy doing this on youtube.


Area 4 is not active yet since the fight is still going on in area 3, so you just run/sprint through the empty area to the exit, and finish the run. Cheesy but hey, you get the 12k points in about 5-10 minutes.

Also, another bit of cheapness is - just after you die, and you're watching the player's death, you can hit start and save/quit the mission. This allows you to continue the mission as if you had not died. The save/quit/continue puts you at the last save point, much like if you didn't have the iron skull on, just takes a little time to wrap up the old game and start the continuation.

They really should fix this stuff.

Happy cheesin',
Upsen.

Wednesday, March 9, 2011

Halo Reach: LASO Nightfall

Doh! Daywokker's off travelling on vacation, and the Nightfall LASO is this week. Looks like we will probably not be able to do this one together.

Anyone want the satisfaction of beating Nightfall on the hardest possible setting with me?
(aka a super tough and frustrating game that is totally not worth the 12,000 point reward)

Upsen.

Friday, March 4, 2011

Halo Reach: Yes Sensei


I was thinking the Base Security set of armor looked rather cool, so I was trying to get this achievement this morning to unlock the UA/Base Security Chestplate from Halo Waypoint, but I'm not really into PvP. This achievement is for first strike in a game, so I'll probably ruin my record with a bunch of game quits if I dont get the first strike. I imagine it's a royal pain for the other player on my team, but I dont particularly care much about the PvP playlists.

I was trying in the 2 on 2 games to see if I could better the odds of getting the first strike, but apparently the 7am EST players are all really hardcore - In the span of about 7 games or so (and 7 quits) I was assassinated, sniped, and rocketed 10 seconds into a game where we all start with assault rifles. I generally acted the total noob. It only took about 20 minutes to lose 7 games. :P

Doh.

Upsen.

Thursday, March 3, 2011

DC Universe Online

Gosok is up to his tricks again, trying to pull me back into the happy mire that online roleplaying is. The latest one is DC Universe Online, which is all right - the graphics are nice, the gameplay is pretty smooth, and the controls are pretty decent, except that its a little hard to choose your facing since you can't move backwards in the game, they just turn your character around if you move back.

Also I had a ton of trouble with their rudimentary chat interface, until they did an update late February. Can you believe that it was their "Valentines Day" events patch? It came like 2 weeks after Valentine's Day. It's what I'd expect from SOE I guess. :P

I'm playing a bit on the Last Laugh Server and I'm signed up for about the next 3 months since there was a nice promo rate.

Upsen.

Wednesday, March 2, 2011

Halo Reach: LASO Winter Contingency and ONI


Recently there have been some interesting challenges on Halo:Reach.

First, what are challenges? They're officially listed goals to reach in the game, that change on a regular basis. Currently, the system works with 4 daily challenges and 1 weekly challenge at any one time.

Okay so back to the challenges I wanted to talk about - at the end of January there was one called Winter Contingency: LASO. LASO stands for Legendary All Skulls On, which is unofficially considered "Mythic" difficulty. With all the skulls in place, it gets pretty nasty. Double enemy health, Enemies always dodge, Enemies go nuts with fastball grenades, your shields only recharge from melee, deaths set you back to the last checkpoint in multiplayer, and set you back to the beginning of the game in single player, etc. So as you can imagine, it made for a very difficult game. I played it through with Daywokker as a duo, and you can see the stats here:

Winter Contingency: LASO

170 minutes! Almost 3 hours.

Hour 1: get through the whole game to the last room. At the beginning, curse at the blind skull for not just making the HUD disappear, but also making your arm holding the gun disappear too. Stick masking tape to our televisions to mark the point where gunfire strikes.

Hour 2: figure out how to get past the Elite swordsman in the last room. Usually, for sword Elites, you break their shields with a supercharged plasma bolt and follow-up with a headshot. However, due to the skulls, one supercharged plasma bolt is not enough to take down the shield. Instead you have to whittle the shield down with regular plasma shots and then get that headshot (or possibly 2?) in. Anyways, it was too hard for us to do in the limited space in the last room. What we ended up doing was we got the sword elite's attention, ran up and hide behind Jorge, the Noble 5 npc. The elite shifts attention to Jorge, and you can assassinate the elite from behind.

Hour 3: figure out how to get past the 2 Concussion Rifle Elites after the sword elite! These guys were absolutely evil. Their area-effect blasting and grenades kept shredding us. In the end, it took some luck separating them from each other, and we pulled an in-close pincer move on each, preventing them from getting off too many concussion shots. I would circle to the right, spamming plasma shots, and Daywokker would circle to the left with sword strikes. It took a few tries and a few friendly fire incidents for us to figure out who was going where, but we got them in the end. Just as a side note, as long as the two concussion elites are alive, you can't hit the switch to end the level, it's not active.

Here is the ingame file share for the successful part of the last room.
- Success
Here is us (me) screwing up so bad that I stuck a plasma grenade on Daywokker, oops!
- Fail


Office of Naval Intelligence ONI: LASO

Last week, they had another LASO challenge - the next map, ONI. Day and I set aside a Friday night and wondered if we could finish the game in about 2 hours, given than it took us 3 hours to do the first one. Boy were we wrong - it took us 4 hours to do this one. What can I say, we were terrible. At least we persevered and finished!

One note about this LASO - it's actually a LASOEB - Legendary All Skulls On Except Blind. Or possibly a LAASO - Legendary Almost All Skulls On. Whatever you want to call it, Bungie must have caved in to some sort of whinging about the challenge being too tough with the Blind skull on.

This is where we had trouble on ONI:

The very beginning! Holy smokes this firefight was tough! With hardly any ammo to start, we kept getting blasted to pieces by the multiple Elite Heroes and Jackals. We tried all sorts of methods to run past the mess, from the right to minimize the distance, from the left to circle around, but it was all pretty much in vain since the enemy firepower was just too overwhelming. The one time we DID get through, the gate wouldn't open! We had to kill everything first. Eventually we found a sniper rifle on the upper left walkway with about 4 shots in it, that actually helped immensely, Day could take out the jackals that would dart in and out around the bend. The Elites we managed to kill by having whoever wasn't being targeted, sprint up behind and assassinate. The last two were really tough, I had to sneak by and do 2 assassinations REAL quick while Kat and Day held their attention.

Once past there, it took a couple of tries to nail the Wraiths with the TAG device (They can really move fast when they know they're being targeted!)

Once here, we got a hold of the Warthog with the minigun, and it was pretty smooth sailing until you have to activate the anti-aircraft gun. The phantom in the air seemed to respawn, so we just took out its cannon so it'd stop shooting at us. The enemies on the ground were not too bad until the dang Covenant Rangers showed up with with concussion guns. (Again with these concussion guns!) We ended up getting out of the Warthog for that part, and did the decoy-assassinate routine on them.

Post-activation, we got to ride a gauss hog back to the ONI base. We bounced the gauss hog over the concrete partition with a grenade and laid waste to everything in the way up to and including the 2 hunters. Past that, there were a few tricky parts with Covenant Elite Heroes, but nothing we couldn't get past with a couple tries. Generally, the tactic was to distract with one player while the other does an assassinate or melee-from-behind. There's an especially nasty Elite General with a Fuel Rod Gun near the end of the map, but he is easily distracted if someone stands in the meeting room with the glass wall across from him.

The invisible ranger at the end isn't too bad, 2 people concentrating firepower on him knocks him out easily enough. And the phantom is easily taken out by a series of targeted rockets, taking you to the end of the level.

But really, that first part of ONI was hard. Very Hard.

I should get some files up later when I review the game. The grenade push for the hog and the 2-quick-assassinations ought to be interesting.

Upsen.

Tuesday, January 11, 2011

Halo - ODST is harder than Reach.

After I finished the Halo Reach Legendary campaign and umpteen firefights, I decided to go back and pick up Halo ODST and Halo 3 again to get some of those achievements that I'd missed the first time around, or thought were too difficult. With my new skill level, I was able to do a few things that I wasn't able to in the past, such as grenade jump for one of the skulls in Halo3, and do the entire Legendary mode in the ODST campaign.

Actually, the ODST campaign felt even tougher than the Reach campaign. The ODST trooper just doesn't feel as tough as the elite Spartans. (Makes sense I guess)

Between the two games, the control scheme had changed too. It was a bit hard to swap between them, and it kept causing me to lob grenades when I didn't want to. Why don't they just let us have a custom mapping function rather than some presets? I ended up just not playing Reach and concentrating on ODST for the duration of the Legendary campaign so I'd stop wasting grenades.

Speaking of grenades, one nice thing about ODST is that I could carry way more grenades up to 4x3 rather than 2x2 - saved me many times from getting ganked by squads of brutes.

There were parts of the game that were ridiculously tough, requiring you to kill off something like 8 brutes in a tunnel, 2 of them being the tough type that you can't stick grenades to, half of them armed with AOE cannons.
The stealth/silencer factors that help you through earlier parts of the game don't really count for much when it's just you and the brutes packed in an underground tunnel.

The energy pistol is much easier to aim in Reach, imo. The strike zone became a lot larger, cause shots that would be sure successes in Reach were failing to hit in ODST.

Anyways, a bit more ODST and I'll be done with the achievements, then I'll go back to Reach.

Upsen.