Monday, November 3, 2008

Co-op Spider Farming

Goes much faster in co-op than in single player. Why? Cause one player can rush into the room to pick up the items while the other player holds the door open. No need to wait for the items to reach their timer limit and automatically go to your inventory. Also having some human company changes this farming from mind-numbing to tolerable. (not to mention possible trading with them)

Anyways, that's what I spent a couple hours last night doing this with some online player commando. I kept him alive through some of the more dangerous pickups with my bio-e, clearing status effects etc, and he beat down the spiders like a hot knife through butter. In the 2 hour span we played, we got at least 12 different red drops, mostly runes, but included my 4th elite armour piece - the Flesh Architect's Sterile Core. A lot of health on this piece at 30%, maybe it will help me through some of those missile barrages? (probably not, haha)

One thing I noticed about this farm is that you definitely need some ballistic range boosting, otherwise you will set off the whole room. A Commando has no problem, nor does a Cybernetic who has some ballistic range increase in his Cyber skills. Some runes could probably do the trick as well, but if you don't have any, then you are not going to have a lot of success with ranged fighting. You'll probably have to rely on running in to melee the spider while the whole room goes active on you, and have a co-op player holding the door open in the back. (risky but possibly more exciting, and probably not as fast as a Commando doing it.)

Gears of War 2 comes out soon, I may have to get that.

Upsen.

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